AI in big budget games is inevitable, say dev vets from Assassin's Creed and Everquest 2: 'Developers hate it … the money is still going to drive absolutely everybody to do it'

Goronmon@kbin.social to Games@lemmy.world – 124 points –
AI in big budget games is inevitable, say dev vets from Assassin's Creed and Everquest 2: 'Developers hate it … the money is still going to drive absolutely everybody to do it'
pcgamer.com
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Ideally AI could be used to reduce the amount of work required to produce AAA assets, and allow that time to go back into quest design and world building. Or just reduce development time so we can get great games more often.

Yeah, another tool like licensing a game engine or procedurally generated content. It will still require a lot of review and revision, custom work to overcome edge cases, and direction to meet your goals.

Yeah, it will never replace 100% of labor, but even reducing it by a bit adds up, and this could be a substantial amount.

Just like automating a agriculture, manufacturing, photography, and food production.

The biggest issue is that due to how capitalism works the reduction in labor effort means people lose out on income instead of society as a whole benefiting through being able to have more free time.

What AAA studio managers hear:

"So you mean I only need two devs now to do the work of 10? Sounds great!"

"And no, we're not going to lower the price of our games."