Stellaris is also almost 10 years old with an engine that is, by admission of the devs, coded into a dead end. They customized an older version of it too much and now they can't get the performance improvements from the newer engine versions into the game.
They don't need a new engine, they need to stop calculating every pop every day and start using events to trigger a calculation. E.g. a species modification or changing buildings on a planet.
So you're saying they might not need a new engine and all they have to do is rewrite half of the old one?
I don't think they'd have to rewrite half. Just the main population update loop. The graphics performance is fine.
Stellaris is also almost 10 years old with an engine that is, by admission of the devs, coded into a dead end. They customized an older version of it too much and now they can't get the performance improvements from the newer engine versions into the game.
They don't need a new engine, they need to stop calculating every pop every day and start using events to trigger a calculation. E.g. a species modification or changing buildings on a planet.
So you're saying they might not need a new engine and all they have to do is rewrite half of the old one?
I don't think they'd have to rewrite half. Just the main population update loop. The graphics performance is fine.