That's very much against the philosophy of Linux. At best you'd divide Linux gaming into trusted (known operating system, hypervisor, no root access), and untrusted systems.
It's essentially what Google are trying to do with attestation, Web Environment Integrity, etc.
Edit: there's no way to stop cheaters without also stopping software freedom in general. The best path forward might be to focus on building communities of people who enjoy playing games together.
Or here's a revolutionary thought: let people voluntarily (and reversably) opt-in to kernel-level anti-cheats.
Part of freedom is the freedom to choose.
Nobody should be letting a closed source black box run on their kernel, especially not from Epic Games (a CCP company).
That's very much against the philosophy of Linux. At best you'd divide Linux gaming into trusted (known operating system, hypervisor, no root access), and untrusted systems.
It's essentially what Google are trying to do with attestation, Web Environment Integrity, etc.
Edit: there's no way to stop cheaters without also stopping software freedom in general. The best path forward might be to focus on building communities of people who enjoy playing games together.
Or here's a revolutionary thought: let people voluntarily (and reversably) opt-in to kernel-level anti-cheats.
Part of freedom is the freedom to choose.
Nobody should be letting a closed source black box run on their kernel, especially not from Epic Games (a CCP company).