Sonic Superstars' Sales Were 'Slightly Weaker' Than Sega Had Anticipated

mike591@kbin.social to Gaming@kbin.social – 3 points –
nintendolife.com

Firm hopes it will eventually match Frontiers' sales

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Kind of seems silly to buy any game developed by Sonic Team these days. They are either half-baked ideas (Sonic with a sword? Sonic as a werewolf?) or glitchy messes with repetitive, cheap gameplay (Frontiers, Lost World). They seem to rarely learn from previous mistakes or grow as a development team, similar to Gamefreak. Both studios are sustained by name recognition.

As much as I'm very critical of both these studios, that's really downplaying Sonic Frontiers. It was puzzling that they decided to go for a realistic style while having floating platforms everywhere, but that was a competent game that a lot of people enjoyed. I wouldn't even call it glitchy, playing it lately I didn't see a single one. Maybe it had some glitches on release, but unfortunately this is commonplace these days.

Maybe it had some glitches on release

I haven't heard much about it as of late and won't comment on its current state, but when it first came out it was a glitchy mess. Several reviewers mentioned how glitchy it was and docked it points. dunkey made a whole video showcasing glitches and odd design choices. It's a step in the right direction, so they deserve credit, but that doesn't change its shortcomings at launch.