The control scheme and lack of coop are fundamental to the design and story telling of the game. The only game i have played that tells a story through actual gameplay. Playing it solo and with a controller are a must.
I actually played it with my son coop a decade ago when he was quite young, he’d sit in my lap and we’d each have one hand on the controller. We played it through that way and had a blast. I remember him being quite scared at some points, and the game was an emotional rollercoaster, but we very much enjoyed playing it together and I could see it working as a coop game.
I dunno it's about working together? Plus the story still hits when one of you are removed from playing?
The control scheme and lack of coop are fundamental to the design and story telling of the game. The only game i have played that tells a story through actual gameplay. Playing it solo and with a controller are a must.
I actually played it with my son coop a decade ago when he was quite young, he’d sit in my lap and we’d each have one hand on the controller. We played it through that way and had a blast. I remember him being quite scared at some points, and the game was an emotional rollercoaster, but we very much enjoyed playing it together and I could see it working as a coop game.
I dunno it's about working together? Plus the story still hits when one of you are removed from playing?