Assembly language is fun to learn, fun to use, and still relevant professionally.
The number of times I've used assembly in games is weirdly high. I always enjoy applying it. It's more interesting than modern high level languages that handle everything for you. That said, I don't know where it's really professionally relevant anymore really.
Debugging fucked up C/C++ code for example.
It's relevant working with microcontrollers or other resource constrained embedded systems. For example, the ESP32 series of microcontrollers have an ultra-low power processor core that can do a few things while the main core(s) are powered off, but you usually have to write a separate binary for these. It can be handy to know Xtensa or RISCV assembly for this process.
Some industrial / automotive MCUs have 1024 words of memory, so you really need to be efficient.
Assembly language is fun to learn, fun to use, and still relevant professionally.
The number of times I've used assembly in games is weirdly high. I always enjoy applying it. It's more interesting than modern high level languages that handle everything for you. That said, I don't know where it's really professionally relevant anymore really.
Debugging fucked up C/C++ code for example.
It's relevant working with microcontrollers or other resource constrained embedded systems. For example, the ESP32 series of microcontrollers have an ultra-low power processor core that can do a few things while the main core(s) are powered off, but you usually have to write a separate binary for these. It can be handy to know Xtensa or RISCV assembly for this process.
Some industrial / automotive MCUs have 1024 words of memory, so you really need to be efficient.