Seems to me more like they repeated all their old mistakes and made new ones. The engine might've slowed development (and gave some influences/limits etc) but design direction seems to be the issue. Being on-par with their older games would be a step up, it's like they missed the point of why people liked their worlds.
I mean, at this point i don't really know why people like their games either. I loved New Vegas but never bothered after. I bought skyrim at some point and i understood why people like that game. When fallout 4 launched i was sick at home and bought it because i had nothing to do. I rebooted the game like three times because i thought i accidentally bought some asset flip scam. No the game actually looks that shit and is a horrible buggy mess. Idk if people really enjoy collecting trash for hours just to not being able to sell it, or if these games have something that i don't see.
For me the main draw was always being able to freely explore their beautiful handmade worlds, be it Tamriel or a post-nuclear US. You always knew you'd find something interesting around the next corner. I'd be happy with this being just Fallout in space too but it seems Starfield is mostly procedurally generated and you can't even drive any vehicles so in that front they lost most of my interest.
For me, its the way they used procedural generation. Like its literally the same exact points of interests on every planet.
I remember going to a planet full of high level fauna and discovering a cave where you find a dead pirate that says these things are everywhere ahhhh. I thought it was cool. Next planet I went to had no fauna, and sure enough that same cave and dead pirate was in there saying the same thing with absolutely no fauna or enemy NPCs in there.
Its like they made 20 unique assets for the procedural generation tool to pick from. This is the exact laziness I found and drove me away from ESO. Just the same experience, with maybe a different faction here and there but the same points of interest over and over.
Other than that, I liked it. Basically skyrim in space. But very empty and they forced you complete like a 2 -3 hour mission before stuff opened up to you. And another 20 or so hours before a mission locked skillset is introduced. Huge waste of time IMO.
Its an alright game if you have a lot of time to kill.
I feel like that’s not even procedural generation at that point it’s just copy and pasting with a fancy name… by definition procedural generation should, you know, generate new stuff not just reuse the same couple things haha
Seems to me more like they repeated all their old mistakes and made new ones. The engine might've slowed development (and gave some influences/limits etc) but design direction seems to be the issue. Being on-par with their older games would be a step up, it's like they missed the point of why people liked their worlds.
I mean, at this point i don't really know why people like their games either. I loved New Vegas but never bothered after. I bought skyrim at some point and i understood why people like that game. When fallout 4 launched i was sick at home and bought it because i had nothing to do. I rebooted the game like three times because i thought i accidentally bought some asset flip scam. No the game actually looks that shit and is a horrible buggy mess. Idk if people really enjoy collecting trash for hours just to not being able to sell it, or if these games have something that i don't see.
For me the main draw was always being able to freely explore their beautiful handmade worlds, be it Tamriel or a post-nuclear US. You always knew you'd find something interesting around the next corner. I'd be happy with this being just Fallout in space too but it seems Starfield is mostly procedurally generated and you can't even drive any vehicles so in that front they lost most of my interest.
For me, its the way they used procedural generation. Like its literally the same exact points of interests on every planet.
I remember going to a planet full of high level fauna and discovering a cave where you find a dead pirate that says these things are everywhere ahhhh. I thought it was cool. Next planet I went to had no fauna, and sure enough that same cave and dead pirate was in there saying the same thing with absolutely no fauna or enemy NPCs in there.
Its like they made 20 unique assets for the procedural generation tool to pick from. This is the exact laziness I found and drove me away from ESO. Just the same experience, with maybe a different faction here and there but the same points of interest over and over.
Other than that, I liked it. Basically skyrim in space. But very empty and they forced you complete like a 2 -3 hour mission before stuff opened up to you. And another 20 or so hours before a mission locked skillset is introduced. Huge waste of time IMO.
Its an alright game if you have a lot of time to kill.
I feel like that’s not even procedural generation at that point it’s just copy and pasting with a fancy name… by definition procedural generation should, you know, generate new stuff not just reuse the same couple things haha