Sony Patent Aims To Change Game Difficulty In Real Time As You Play

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 126 points –
Sony Patent Aims To Change Game Difficulty In Real Time As You Play - Insider Gaming
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What I like more than this is when games make every individual aspect of difficulty (e.g. enemy health, enemy aggression, enemy damage, etc.) something you can tweak in the accessibility menu. Spider-Man 2 and The Last of Us Part 1 are two good examples of this.

Don't Starve is probably the supreme example of this. It's great. You can adjust difficulty in specific areas.

I think there are toggles for that in the first Spider-Man as well. It's there in the System Shock remake, too, as well as (I think) Jedi: Survivor.