Give me OOT with the systems created with BotW
/TotK. There is so much potential here for freedom here the way you could complete dungeons in different orders, while still adhering to a classic dungeon-with-items Zelda formula. Lighting fires with bombs vs arrows vs thrown torches. Reflecting light with mirrors or a mirror shield. Even using enemies’ attacks or weapons to do so. If this was part of the core design of the game, it could be treated like how sequence breaking is now sanctioned in Metroid games and part of its design.
I think a 3rd party might be able to do this while Nintendo charges forth with their new vision, and this would probably be my favorite style of Zelda game.
What exactly from OoT are you missing in those two games, though? I'm honestly curious, because there's very little that is objectively 'missing' compared to OoT
Not OP but personally I'd love to see OoT done in the style of BotW/TotK on Switch.
Give me OOT with the systems created with BotW /TotK. There is so much potential here for freedom here the way you could complete dungeons in different orders, while still adhering to a classic dungeon-with-items Zelda formula. Lighting fires with bombs vs arrows vs thrown torches. Reflecting light with mirrors or a mirror shield. Even using enemies’ attacks or weapons to do so. If this was part of the core design of the game, it could be treated like how sequence breaking is now sanctioned in Metroid games and part of its design.
I think a 3rd party might be able to do this while Nintendo charges forth with their new vision, and this would probably be my favorite style of Zelda game.
What exactly from OoT are you missing in those two games, though? I'm honestly curious, because there's very little that is objectively 'missing' compared to OoT
Not OP but personally I'd love to see OoT done in the style of BotW/TotK on Switch.