Rust-Written Linux Scheduler Showing Promising Results For Gaming Performance

Chewy@discuss.tchncs.de to Linux@lemmy.ml – 178 points –
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For those getting excited, It doesn't "boost" gaming performance. It prioritizes the game over the background process (in this case, a kernel being compiled.)

Schedulers aren't magic. As pointed out in the comments of the linked article, there are other ways of doing this. The more interesting tech here is being able to choose between schedulers under specific workloads, which is very nice IMO.

Schedulers aren't magic, but there are mores ways to skin a cat.

I think process schedulers is a neat and easy compartmentalisation of a concept in itself that adheres to the UNIX philosophy. Hey, if new hardware with new instructions come, that old scheduler might not be the best fit anymore (x86 went big.LITTLE), or say you got a particular workload that works well with a specific scheduler - the latter possibly being a myth.

I've rarely met anyone who didn't stick to their distributions of choice. This is because recompiling the kernels all the time is a pain and crufting up your system with third party repos is just added complexity.

Jokes on you though, that's why I run NixOS. it's all cruft and complexity lol

nix store gc go brr (on schedule of course).

Sounds like exactly what you would want for games and interactive apps