Roguelike vs Roguelite - what's the difference?

Risk@feddit.uk to Games@lemmy.world – 97 points –
Roguelike vs. Roguelite Games: The Differences, Explained
whatnerd.com

My takeaway is that it's only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

69

You are viewing a single comment

Off the top of my head, pixel dungeon, golden krone hotel, caves of qud, cogmind, zorbus & tangledeep all fit the strictest definition IMO. Probably Jupiter hell and maybe spelunky too

For me at least, the definitions are:

A roguelite is a permadeath, generally procedurally generated game, generally with a metagame over the runs

A roguelike is that, but in addition it's also a turn based dungeon crawler RPG. I'd say the metagame is a less common aspect with traditional roguelikes

I've heard that roguelites have progression between runs, which makes successive runs easier, while roguelikes usually don't?

That's the definition I've always heard too.

I think the confusion happens because like and lite sound similar. In another language I don't think this would be a common confusion at all.

That's what I'm referring to with the metagame parts, though you might be correct in that no true roguelike has this metagame aspect.