Palworld struggled to find a dev with shooter experience in Japan before stumbling on a self-taught hobbyist who worked at a convenience store

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 227 points –
Palworld struggled to find a dev with shooter experience in Japan before stumbling on a self-taught hobbyist who worked at a convenience store
pcgamer.com
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yet places like ubi and ea can’t seem to make a fun game with their billions.

Two words: Management Interference. They are giant companies, with fucking money-men running them.

It's literally the same as Boeing. The only difference is people's lives don't depend on video games.

But in both cases you have a C-Suite that does not give a shit about anything but money. They will cut any corner, piss off any customer, piss off multitudes of employees. They. Do. Not. Give. A. Damn.

As long as their pocketbooks get fatter, they could give a shit what happens.

Like Bobby Kotick, they will all have Golden Parachutes, so it won't affect them.

I find it so weird, too, because I always assumed those AAA games failed to be fun, because they include a multitude of different gameplay mechanics, to differentiate themselves from the indies which generally focus on making very few gameplay mechanics extra fun.

But Palworld does exactly the AAA thing, mixing all kinds of genres, with the respective gameplay mechanics to boot, and none of those are individually extraordinary.

I guess, humor and not taking yourself too serious go a very long way. Maybe it's also a matter of things not being as balanced/polished as in AAA games, so anything you unlock could be ridiculously overpowered, which makes it more fun to explore.

I think their main problem is some suits interfering. Anthem was probably at some point a fun idea/concept. And then some guy was like: yeah but what if it would really drag on and we try to do a destiny, because he heard they make money.
I assume the developers qnd artists know what makes a game fun, they are just not allowed to make a fun game.