Safest way to run pirated games?

biscoot@lemmy.getmeotter.work to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com – 134 points –

What's best practice to safely play pirated games on Linux? Looking to mitigate potentially malicious executables from wrecking havoc on my system.

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Why not use KVM? It's FOSS, and it's pretty simple to use, at least in my opinion. All I know is that I wouldn't want any company spying on me if I was doing something illegal.

KVM requires a second gpu to utilize gpu-acceleration. Unlike VMware, which can just steal vram from your one card and use it for the vm.

Actually, KVM doesn't necessarily require a second GPU for acceleration. If you have a CPU with integrated graphics, you can use that for the host system and pass through a dedicated GPU to the VM.

The CPU with "integrated graphics" is a second GPU.

Referring to integrated graphics as a 'second GPU' is somewhat misleading. They do provide additional graphics processing, but they're part of the CPU and not a separate, dedicated graphics card.

But it still processes GPU code, telling anyone you can run vulkan on your 'fancy CPU' they'll probably look at you like youre crazy

Also then for a device without a dedicated, would you consider not to have a gpu?

Running Vulkan on integrated graphics isn't the point here. Integrated graphics in a CPU are not what people typically refer to as a GPU. So, if someone asks what GPU I have, I wouldn't say 'Intel HD Graphics' or such; that's just the integrated graphics capability of the processor, not a discrete GPU.

would you consider not to have a gpu?

Yes, absolutely.

You could do a setup with a laptop/other pc and use a vnc server. Requires not too much setup with systemd and x11vnc, and provides all inputs + greater host/guest isolation (ie the jellyfish exploits)1

edit: want to add onto this that no one would probably ever spend the time to implement an exploit like that in just a cracked game, but hey its still worth mentioning