EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 48 points –
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The headline is pretty misleading. The full quote states this being the studios debut game made several factors major problems. UE5 as the engine, a highly competitive genre, and a new IP made nearly insurmountable obstacles. For comparison, Doom Eternal, their obvious AAA competitor, was from a veteran studio with a legendary IP built on literal decades of custom engine experience. On the other hand, a game like Ultrakill can compete by having an incredibly tight scope.

UE5 was a big part honestly, pretty much lost all interest in getting the game this year when I learned how bad the performance was on PC.

I don't know enough about it to say that UE5 guarantees bad performance, but it seems like every UE5 release this past year runs terribly.

The original UE5 seemed slightly premature, the 5.1 and 5.2 updates were significant and non trivial to update to. It also seems like a tool that gives you enough rope to hang yourself. Unlike Unity, everyone gets ready access to the full engine source code. Fortnite runs UE5, so the performance isn't inherently bad.