How to destroy your up-and-coming indie studio in three simple steps!
Publicly fuck over the two people most responsible for your massively successful IP, ensuring they'll never work with you again
Cancel any follow-up to your massively successful IP and continue with projects nobody cares about
Fire the rest of the staff responsible for your only successful IP
I’ve been at two startups in my career. Both venture capital financed. Even though they are completely different industries, this is the exact playbook they used.
The VCs were in the same industry both times, though: Making money by selling property.
They're not interested in selling do-dads, or softwhizzles. They want to sell the company, and that's making the same play in the same game every time.
While I agree, their decision dissolved one of them. They picked the up and coming product over the one activity making money, burned through the capital and the new product never made it to market.
So keep control of your own indie and don't do shared ownership. Check.
Easier said than done if you are not independently wealthy and can bring your own capital with you.
How to destroy your up-and-coming indie studio in three simple steps!
Publicly fuck over the two people most responsible for your massively successful IP, ensuring they'll never work with you again
Cancel any follow-up to your massively successful IP and continue with projects nobody cares about
Fire the rest of the staff responsible for your only successful IP
I’ve been at two startups in my career. Both venture capital financed. Even though they are completely different industries, this is the exact playbook they used.
The VCs were in the same industry both times, though: Making money by selling property.
They're not interested in selling do-dads, or softwhizzles. They want to sell the company, and that's making the same play in the same game every time.
While I agree, their decision dissolved one of them. They picked the up and coming product over the one activity making money, burned through the capital and the new product never made it to market.
So keep control of your own indie and don't do shared ownership. Check.
Easier said than done if you are not independently wealthy and can bring your own capital with you.
It's also a shame People Make Games lost the plot on telling that story, too. The worst thing you can do is push this false equivalency on what is obviously a rich-people-fuck-over-the-poors story.
Hey it worked for Konami right? RIGHT??