Playing GameCube classics, but in 4K on a Mac with PlayStation controllers, just as Nintendo intended.

LazaroFilm@lemmy.world to RetroGaming@lemmy.world – 633 points –

My son still needs to figure out how to drive straight lol but he’s rocking it at Paper Mario TTYD.

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As others have mentioned, there are two schools of thought.

Crisp 4K rendering, no jagged lines, higher details added in textures, etc

Or emulating the look of a CRT by using high density displays to create the same look.

https://youtu.be/-B5ebucZ69s?si=0lDLAWdMlN77VQen goes into it a bit. This shows off a device for actual consoles. But the same principal applies when doing it in software for emulators.

I’m a bit in both worlds. I think that the split is at HD games. Up to SNES a CRT really makes things look as they were designed, but once you reach 3D games the low rez really feels like a limitation game designers had to deal with.