Yuzu developers agreed to pay $2.4 million in damages to Nintendo to settle their lawsuit

bozo@lemmy.world to Games@lemmy.world – 231 points –
storage.courtlistener.com

Everyone in the emulation scene can breathe a sigh of relief.

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I mean, small developers who set up a money-making pateron based on an emulator for a currently sold system, without providing a way to pull your own system info or games from carts (and is therefore heavily reliant on piracy of things currently being sold by the parent company to run) is basically screwed, but this isn't news, and pretty much every other emu dev would run away screaming from such a setup.

They really put themselves in this boat, but since that money-making pateron is a thing, they're probably wiping those tears with dollar bills.

The primary source for legal precedent is Sony vs Bleem.

I mean, small developers

Just like you told your girlfriend the other night, size doesn't matter

who set up a money-making pateron based on an emulator for a currently sold system,

Bleem was a commercial product to emulate Sony Playstations that came out while the PS1 was still active.

without providing a way to pull your own system info or games from carts (and is therefore heavily reliant on piracy of things currently being sold by the parent company to run)

As long as they aren't giving details on how to rip the games (which, funny enough, would be the dumper) they are in the same grey zone as system BIOSes and the like

is basically screwed, but this isn’t news, and pretty much every other emu dev would run away screaming from such a setup.

There are other nintendo switch emulators. And emulators like RPCS3 very much were active while their target consoles were actively sold.

But look how it ended for Bleem.

The costs of fighting it are overwhelming enough that it can force you out of doing it.

The right and wrong of it doesn't seem to matter any more.