Final Fantasy 7 Rebirth's Director Talks About Creating Its Anticipated Ending and Teases Part 3

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 20 points –
Final Fantasy 7 Rebirth's Director Talks About Creating Its Anticipated Ending and Teases Part 3 - IGN
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How about we stop splitting up everything into money grabbing bits. Looking at you, Hobbit. Three fucking movies out of the shortest (by a significant margin) book.

The first part was pretty short too, even doing most of the side content. A few things were too bullshit for me even and I'm totally deranged enough to get all achievements for multiple editions of the same game.

First part felt like a DLC but was executed well. Rebirth on the other hand feels like a very bad Xenoblade with worse combat and even worse world design.

I disagree with this take.

I thought the world design was a decent balance of open and linear levels. Xenoblade is massive no doubt but often times I’ve found myself wishing it was more…dense I guess? Now I am not a fan of the obvious Ubisoft towers/icons in Rebirth but it is a very lively world where everything feels intentional.

Xenoblade combat is more akin to MMO combat compared to FF7 Rebirth. Rebirth’s combat is surprisingly deep with its ATB/real time combat. Having to juggle three characters simultaneously and set up your stagger/damage phases is really engaging. Xenoblade felt more like a rhythm game until the end stage bosses where positioning and execution suddenly became really important.

I say this as a Xenoblade fan, your comparison is apples to oranges.

Guess I’ll give it some more time then. I will return once I’ve got to play more than my 2.5 hours I‘m in now.