...so that leads to another annoyance of mine. The insistence that there aren't two languages but indeed one named C/C++. Obviously I'm being a bit sarcastic but people blur the lines HEAVILY and it drives me crazy. Most of the C code I've written is not compatible with C++...at least not without a lot of type casting at a bare minimum. Or a compiler flag to disable that. Never mind the other differences. And then there's the restrict keyword, and the ABI problems if the C library you're using doesn't extern C in the headers...etc etc... -_-
Yeah, I use that all the time. I think I use it in a different way though. I have projects with C, C++ and other languages. The C and C++ get compiled and linked together, and so there are some considerations for those files that don't apply to anything else. So I mean C files and C++ files, but not as if they were the same language.
Yeah that's completely fair and makes sense to me. I just know I've come across stuff where people are talking about it like they're the same language. This seems to be especially prevalent in windows development where the C support is pretty poor in comparison and tends to kinda be lumped into into C++.
Projects for Apple platforms usually also use .h, where it could mean anything from C/C++ to Objective-C/C++.
In practice, Clang handles mixed C/C++/Obj-C codebases pretty well and determining the language for a header never really felt like an issue since the API would usually already imply it (declaring a C++ class and/or Obj-C class would require the corresponding language to consume it).
If a C++ header is intended to be consumed from C, adding the usual #ifdef __cplusplus extern "C" {... should alleviate the name mangling issues.
Yeah, I was ignoring apple platforms because Objective-C doesn't even have its own header extension as an option. Also not all C headers do extern stuff...and it doesn't fix 100% of compatibility problems when you do that anyway. Also I'm not really talking about it from a compiler perspective, I'm talking about it from an organization and human perspective. I know compilers generally don't care...which is exactly how we ended up in this predicament.
...so that leads to another annoyance of mine. The insistence that there aren't two languages but indeed one named C/C++. Obviously I'm being a bit sarcastic but people blur the lines HEAVILY and it drives me crazy. Most of the C code I've written is not compatible with C++...at least not without a lot of type casting at a bare minimum. Or a compiler flag to disable that. Never mind the other differences. And then there's the restrict keyword, and the ABI problems if the C library you're using doesn't extern C in the headers...etc etc... -_-
Yeah, I use that all the time. I think I use it in a different way though. I have projects with C, C++ and other languages. The C and C++ get compiled and linked together, and so there are some considerations for those files that don't apply to anything else. So I mean C files and C++ files, but not as if they were the same language.
Yeah that's completely fair and makes sense to me. I just know I've come across stuff where people are talking about it like they're the same language. This seems to be especially prevalent in windows development where the C support is pretty poor in comparison and tends to kinda be lumped into into C++.
Projects for Apple platforms usually also use .h, where it could mean anything from C/C++ to Objective-C/C++.
In practice, Clang handles mixed C/C++/Obj-C codebases pretty well and determining the language for a header never really felt like an issue since the API would usually already imply it (declaring a C++ class and/or Obj-C class would require the corresponding language to consume it).
If a C++ header is intended to be consumed from C, adding the usual
#ifdef __cplusplus extern "C" {...
should alleviate the name mangling issues.Yeah, I was ignoring apple platforms because Objective-C doesn't even have its own header extension as an option. Also not all C headers do extern stuff...and it doesn't fix 100% of compatibility problems when you do that anyway. Also I'm not really talking about it from a compiler perspective, I'm talking about it from an organization and human perspective. I know compilers generally don't care...which is exactly how we ended up in this predicament.