'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 131 points –
'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys
pcgamer.com
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My take on live service games has always been if you make it live service you should also make a retirement plan so people can still play the game they paid for after the servers are shut down.

I mostly wish that companies were upfront about how long the service will last.

From day of release can they guarantee at least 3 years of server time? 5 years? 10? It would factor a lot into whether or not I think a game is worth the purchase. Especially if you're buying it 4-5 years after release and it can shut down any day.

Are there really that many games shutting down so soon after release? I know there's a handful of games that basically just flopped out the gate and got canned soon after, but nearly everything I've encountered has run for 5+ years, or at least is in the position to do so if it's not that old yet. Is it just that I'm over in the corner where the games don't suck and I'm out of touch with how things are?