Finally, a push to end the practice of killing games when a dev decides they don't wanna support them

yokonzo@lemmy.world to Gaming@lemmy.ml – 64 points –
The largest campaign ever to stop publishers destroying games
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I would recommend watching the video...

What you say is "easy" is great for a comment on Reddit or Lemmy but it doesn't really provide anything to the actual problem.

The problem is that a company "just" doesn't, why would they do this anyway? It would open their IP to be forked, modified and used for something else by someone else. That isn't what they want you to do.

Since there is no incentive and no one is forcing them to do this they just keep doing whatever they want. It was mentioned in the video that there is absolutely no regulation or anything in that regard available ANYWHERE in the world, not even in the EU.

THIS is what the video and Ross Scott want to achieve, that there either will be regulations for it so that Game developers and Publishers can't just create games with some mandatory server backend running that is shut down in a couple of years OR that there is at least some way of saying "well, we don't care" so that the consumer can actually do anything about it on their own end.

So it is easy to say they "just" have to do X or Y but the past and the increasing games relying on things like this have shown that they won't do anything about it because nothing is stopping them.

Don't misunderstand me, I absolutely think there should be regulation over this. I'm saying ultimately if a company wants to discontinue a service they should be forced by law to release the server software. That way the player base can still use the product they paid money for.