This is a really weird and unnecessarily aggressive take. I think that the other person is saying is that the communication about the games has been pretty poor, and it really isn't clear what the right move is. Other games make a lot more sense in both continuity and playing order. I'm not sure why that's such a difficult concept to grasp.
For example , FF7 remake isn't actually a remake. It's only the first act of ff7. Rebirth is somehow act 2? I don't understand why. Some people seem to think rebirth is DLC instead of part 2 and a standalone game at that.
I'm personally an og ff7 purist, and I'm rather annoyed that they split this up into multiple games. I'll just wait until all 3 are released and then... admittedly probably not play them unless they go on sale
You're right, my reply was rude and unhelpful. I don't really understand the confusion because I wasn't confused and I didn't pay attention to the remakes until I decided to try Remake specifically after being immensely disappointed by XVI. Apparently this confusion is wider spread than I thought and at any rate I could've been nicer about it.
Totally understand, and that makes sense, and i can appreciate the clarification and sentiment. I'm just starting XVI and the story is interesting, though the combat is not what i typically look for in a final fantasy game. I guess we'll see how it progresses..
I preordered XVI after playing the demo, but the story started to drag IMO and the combat never really evolves much. I quit soon after a fight where I beat down a gang of raggedy refugees with all my Eikon abilities, then after I won they all got back up as if they just got hit with a Nerf bat.
Oof I'll be on the lookout for that, thanks for the explanation without too much spoiler. I really haven't been fond of combat for the last several final fantasy iterations, but i have some hope that XVI at least delivers on story.
Its a shame because they are really fun games. Lots of nostaloc references as well as twists on the original story, which keep this game fresh. Fun characters, voice acting has high and lows, the new take on old key scenes is great.
Remake is quite linear but still allows for exploration and finding missable secrets. Rebirth has a more open world style mixed with some linear parts to keep the pacing up.
The main thing is it makes a lot of the scenes and story beats from the OG a lot more impactful and meaningful. The animation and acting are (mostly) really good, and I've really enjoyed it so far.
Its easy to think its bloated because they had an entire game for the first few hours of the OG, but its not telling the exact same story, and it really doesn't feel loated when you actually play.
It feels like a whole new game with a great combat system, and it's really worth a go, imho.
I appreciate that point of view, and I'll probably give it a go eventually. Interesting that it's more of a reimagining. To be fair, remake was free on my ps5, but I'll still wait until they're all available. I might try it when the final two are on sale
This is a really weird and unnecessarily aggressive take. I think that the other person is saying is that the communication about the games has been pretty poor, and it really isn't clear what the right move is. Other games make a lot more sense in both continuity and playing order. I'm not sure why that's such a difficult concept to grasp.
For example , FF7 remake isn't actually a remake. It's only the first act of ff7. Rebirth is somehow act 2? I don't understand why. Some people seem to think rebirth is DLC instead of part 2 and a standalone game at that.
I'm personally an og ff7 purist, and I'm rather annoyed that they split this up into multiple games. I'll just wait until all 3 are released and then... admittedly probably not play them unless they go on sale
You're right, my reply was rude and unhelpful. I don't really understand the confusion because I wasn't confused and I didn't pay attention to the remakes until I decided to try Remake specifically after being immensely disappointed by XVI. Apparently this confusion is wider spread than I thought and at any rate I could've been nicer about it.
Totally understand, and that makes sense, and i can appreciate the clarification and sentiment. I'm just starting XVI and the story is interesting, though the combat is not what i typically look for in a final fantasy game. I guess we'll see how it progresses..
I preordered XVI after playing the demo, but the story started to drag IMO and the combat never really evolves much. I quit soon after a fight where I beat down a gang of raggedy refugees with all my Eikon abilities, then after I won they all got back up as if they just got hit with a Nerf bat.
Oof I'll be on the lookout for that, thanks for the explanation without too much spoiler. I really haven't been fond of combat for the last several final fantasy iterations, but i have some hope that XVI at least delivers on story.
Its a shame because they are really fun games. Lots of nostaloc references as well as twists on the original story, which keep this game fresh. Fun characters, voice acting has high and lows, the new take on old key scenes is great.
Remake is quite linear but still allows for exploration and finding missable secrets. Rebirth has a more open world style mixed with some linear parts to keep the pacing up.
The main thing is it makes a lot of the scenes and story beats from the OG a lot more impactful and meaningful. The animation and acting are (mostly) really good, and I've really enjoyed it so far.
Its easy to think its bloated because they had an entire game for the first few hours of the OG, but its not telling the exact same story, and it really doesn't feel loated when you actually play.
It feels like a whole new game with a great combat system, and it's really worth a go, imho.
I appreciate that point of view, and I'll probably give it a go eventually. Interesting that it's more of a reimagining. To be fair, remake was free on my ps5, but I'll still wait until they're all available. I might try it when the final two are on sale