Wizards of the Coast "now talking to lots of partners" about next Baldur's Gatemisk@sopuli.xyz to Games@sh.itjust.works – 197 points – 2 months agoeurogamer.net146Post a CommentPreviewYou are viewing a single commentView all commentsShow the parent commentJust curious, what was the let down(s) for you? I feel like they were pretty transparent about what the game was gonna be through the whole dev cycleI simply do not like how Larian handles combat encounters or their reliance on environmental damage/restrictions that are always against the player.That's fair, unless you do some wacky stuff they do rely a lot on forcing environmental interactions, if you don't want fights to drag.
Just curious, what was the let down(s) for you? I feel like they were pretty transparent about what the game was gonna be through the whole dev cycleI simply do not like how Larian handles combat encounters or their reliance on environmental damage/restrictions that are always against the player.That's fair, unless you do some wacky stuff they do rely a lot on forcing environmental interactions, if you don't want fights to drag.
I simply do not like how Larian handles combat encounters or their reliance on environmental damage/restrictions that are always against the player.That's fair, unless you do some wacky stuff they do rely a lot on forcing environmental interactions, if you don't want fights to drag.
That's fair, unless you do some wacky stuff they do rely a lot on forcing environmental interactions, if you don't want fights to drag.
Just curious, what was the let down(s) for you? I feel like they were pretty transparent about what the game was gonna be through the whole dev cycle
I simply do not like how Larian handles combat encounters or their reliance on environmental damage/restrictions that are always against the player.
That's fair, unless you do some wacky stuff they do rely a lot on forcing environmental interactions, if you don't want fights to drag.