Fallout London's project lead is not taking the surprise drop of Fallout 4's update well: 'That has, for a lack of a better term, screwed us over'

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 372 points –
Fallout London's project lead is not taking the surprise drop of Fallout 4's update well: 'That has, for a lack of a better term, screwed us over'
pcgamer.com
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There's actually a comment to the effect that they had zero communication with Bethesda, but still wish they had been given earlier notice.

That's the kicker lol. They didn't communicate with Bethesda but expect Bethesda to communicate with them.

Yeah but what expectation could they have had that they'd need to communicate with Bethesda in the first place? The game's been "complete" for several years at this point, and IIRC Skyrim Special Edition (the Skyrim version of what happened here) was both announced in advance and released as a separate game, so mods that weren't getting updates could still function. In light of that, it seems reasonable for the developer to expect advance warning at least in the form of a press release prior to the update being made available. Should they have reached out every week asking whether Bethesda had any plans to update a 10-year-old game?

In light of that, it seems reasonable for the developer to expect advance warning at least in the form of a press release prior to the update being made available.

They did...

The modder said it themselves. It will take time for them to check the 4 years of work to see if it still function. At this point, no matter when Bethesda drop the update, they will complaint that it break their mod. This has been going on since the launch of FO4 where every time bethesda update the game, it break the mod, people complain about it, some straight out announce they won't fix it until the final update. It's nothing new.

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It wouldn’t be the first time, the SKSE team for Skyrim was in contact with Bethesda before Special Edition came out.

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