DTS Sound Unbound on linux?

PirateOfPirates@lemmy.world to Linux@lemmy.ml – 23 points –

Is there any possible way to run DTS sound effect for headphones in linux?

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Game's well have great cinematic sound but doesn't mean it's the best choice. As example CS,Rainbow Six Siege etc you would prefer hearing clear steps. So someone else with "bad" sound could hear you walking while you couldn't hear him.

That's what I said.

If someone else turns up footstep audio with additional software, you have to do it too.

But just use a damn equaliser then. Not some "surround gaming audio" processor that at worst does way more to hurt audio quality than help it.

These programs don't help you hear other players by using some magic 3d audio. They literally just make footsteps louder, because the audio is already 3d.

You can also get the same result by just lowering all the audio sliders in the game, except SFX, and then using a louder volume.

These "audio processing" programs are fake garbage.

The programs do not present themselves as anything else. The aim is to manipulate the original sound. But to call that cheating or fake, you would also have to treat the graphics in the same way. In other words, max. settings and nice with motion blur and pretty sunbeams so that you don't notice anything else, etc. Turning the settings down or deactivating them would be cheating/faking.

So if people wanna use it just let them use it.

Yes they do. They use the word "surround". That's a lie. They claim to improve audio across the board, for music movies and anything else. That's a lie. They claim to enhance immersion by making it sound more real. That's a lie.

Everything all of these programs do around achieving "surround" is fake garbage.

I said the only REAL thing some of them do is let you hear better in games, and thats arguably cheating.

It has more in common with wallhacks than turning graphics down.

Enhancing already existing audio is not cheating. Similarly, using better headphones or a bigger monitor is also not cheating. HRTF in games will give you better information than these programs can. They cannot magically make new information. On the other hand, HRTF in games that support it uses math so that you can hear things above and below you and more accurately place steps.

HRTF will do a lot more for you than an equalizer or compressor could.

Do you not know what the word "arguably" means?

They cannot magically make new information.

That's literally what I'm saying. They don't actually do anything useful.

These programs don't "enhance" anything. They just make some parts louder and some parts quieter, which "ARGUABLY" means you're using a third party application to modify the game to work differently than designed (allowing you to hear things sooner than their set loudness was intended to allow).

HRTF will do a lot more for you than an equalizer or compressor could.

No shit. Just turn up the relevant game audio, dump these POS audio processors that pretend to be magic.

I agree with 5.1 headsets and other stuff. But if movies or games (where it is implemented) are designed directly for Dolby atmos, for example, would you call that fake? Sure, tools like easyeffects work differently, but they only want to simulate it regardless of whether it is implemented or not. Of course it won't come close to the original, but it doesn't have to. With my Nubert XS-4000 RC or the Denon AH-D5200 I don't falsify the sound either, but I don't denigrate such tools for no reason.

Yes. That random android tablet with the atmos logo on it definitely does some totally real processing to actually improve the audio coming out of its lil tinny speakers.

If you have a stereo headset, the absolute best audio signal you can feed them, is stereo. Any and all spatial processing can and should already be in there, because no, you can't just "process" it in there afterwards.

Games and movies that support complex audio standards only work right when used on multi-speaker setups. You can't just "process" it down to a stereo signal in a way that recreates that. At best, the result is as good as a correctly created stereo signal would have been in the first place.

We're talking about stereo headphones here. Feeding them anything other than a stereo audio signal was never an option. No matter what processing you do, it's still just two speakers slapped onto your ears. If you have a stereo audio source that didn't generate the signal with spatial processing, you can't just add it back in. And if it did create the signal with spatial audio, no additional processing makes it more better.