Built in todds-support, and of course it's open-source unlike rimpy. It's also available for other platforms than windows.
FYI, RimpPy also runs in Linux. (Not that I won't be taking a look at this.)
I'm guessing it runs on Python, given the name.
Either way, I think it's generally great that more and more mod managers finally are natively Linux compatible. Still hoping for a native one for Bethesda games though.
Really? I wasn't aware. It doesn't matter for me though since I use MacOS.
Fair point, and to your other point it looks like RimpPy is indeed closed source. I took a peak and the source code archives on the release page just extract to the same 2 files in the GitHub repo.
Rimsort looks great though - I'll definitely give it a shot on my next playthrough, so thanks for that.
What does this have that RimPy doesn't?
Built in todds-support, and of course it's open-source unlike rimpy. It's also available for other platforms than windows.
FYI, RimpPy also runs in Linux. (Not that I won't be taking a look at this.)
I'm guessing it runs on Python, given the name. Either way, I think it's generally great that more and more mod managers finally are natively Linux compatible. Still hoping for a native one for Bethesda games though.
Really? I wasn't aware. It doesn't matter for me though since I use MacOS.
Fair point, and to your other point it looks like RimpPy is indeed closed source. I took a peak and the source code archives on the release page just extract to the same 2 files in the GitHub repo.
Rimsort looks great though - I'll definitely give it a shot on my next playthrough, so thanks for that.
It works on MacOS