Embracer cut ties with more than 4,500 employees and cancelled 80 projects over the past year

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 78 points –
Embracer cut ties with more than 4,500 employees and cancelled 80 projects over the past year
gamedeveloper.com
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never sell your studio or game to a publisher. I hope every one understands that this time around.

It's not that simple for everyone. Some of the studios that wound down in the last year did so because they couldn't find funding from publishers, due to the general lack of investment. It's not easy to run a games company with no outside investment whatsoever.

That's easy for us to sit back and say on some internet forum. When a large company exec is sitting in front of you, waving a massive pile of money at you, it's a hell of a lot harder. Especially if your company is struggling or you just really want to focus on making games and leave the business side of things to someone else.