I hella want to make or see someone else make a game that 100% uses cartoon physics like this.
platformers very often include coyote-time to make jumps feel better and to account for imprecise reaction times of players, but that would be cool to see it as a legit mechanic
Donkey Kong Country has collectibles and shortcuts only accessible if you jump in mid air while in coyote time.
Itβs specifically using the roll, right? There must be other games that have copied that, but I found it frustrating at the time.
That's just because all the hit boxes in Donkey Kong Country were from a different game.
What's are some examples of cartoon physics other than the one given in the post?
I hella want to make or see someone else make a game that 100% uses cartoon physics like this.
platformers very often include coyote-time to make jumps feel better and to account for imprecise reaction times of players, but that would be cool to see it as a legit mechanic
Donkey Kong Country has collectibles and shortcuts only accessible if you jump in mid air while in coyote time.
Itβs specifically using the roll, right? There must be other games that have copied that, but I found it frustrating at the time.
That's just because all the hit boxes in Donkey Kong Country were from a different game.
What's are some examples of cartoon physics other than the one given in the post?
https://en.m.wikipedia.org/wiki/Cartoon_physics