Hidetaka Miyazaki 'knows for a fact' other FromSoftware devs want a Bloodborne PC port: 'If I say I want one, I'll get in trouble, but it's nothing I'm opposed to'

coyotino [he/him]@beehaw.org to Gaming@beehaw.org – 145 points –
Hidetaka Miyazaki 'knows for a fact' other FromSoftware devs want a Bloodborne PC port: 'If I say I want one, I'll get in trouble, but it's nothing I'm opposed to'
pcgamer.com
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I started playing this the other day on a standard PS4 and the frame rate can be really choppy at times. A PC port taking advantage of modern hardware would be amazing. The art direction's already perfect, it just needs to run at a frame rate that doesn't make it difficult to time combat maneuvers.

With all the exclusives that Sony has ported to PC, it's so mind-boggling that this is the one they've kept on ice. Maybe they feel like a remaster is their ace-in-the-hole for PS6, a la Demon's Souls?

I believe this is exactly what's happening. Why would they just patch this in or release a mid-console cycle remaster when they can release a system-selling remake.

For sure. Will probably be even more likely if the Elden Ring DLC does really well and further propels FromSoft into a true mainstream household name.

Bloodborne 60fps patch is on Silksong levels of hype in the souls community. Guaranteed sales FS.

From has sat on this so long that 60 fps isn't even good anymore. I'll wait for the 120 fps patch before buying

I'm in the camp that 60fps is still acceptable. With the Steam deck I think I've even moved to thinking that a stable 45 fps feels smooth enough. 120Hz is a bonus, but I think mods will give you unlocked framerate if the game comes to PC.

Framerate unlocking mods on PC for other From games have had major issues. The studio still has terrible practices with tying animations to framerates, damage to framerate, etc

Agreed, it's not perfect. Never mucked around with them myself, as 60 has been fine enough.