Elden Ring Publisher Addresses Difficulty Criticism of Shadow of the Erdtree, Offers Tips for DLC

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 39 points –
Elden Ring Publisher Addresses Difficulty Criticism of Shadow of the Erdtree, Offers Tips for DLC
gameinfinitus.com
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Just cheat? Whatever happened to class cheating? In the old days if the game was too hard and you didn't have a big brother to do it for you, you just put in the godmode code or turned on a trainer or something.

Some games are just hard. That's what makes getting good at them feel rewarding. The Souls games haven't really been for me either (due to the pking--not so much the difficulty), but it's not like the game makers owe me anything.

ER uses anti-cheat...

which is easy to disable (unless changed since I played the last time) if you're fine with playing offline

They don't owe you anything in a sense that you don't have to purchase their product, that is correct.

Also yeah, the idea of cheating didn't even come to my mind. We used to do that a lot back in the day :D - but to be fair, trainers aside, games often actively supported cheats out-of-the-box, and I don't think From Software's games do. It's probably still trivial to cheat on the PC version, but on console, it might not be feasible.

I totally get the feeling of accomplishment that comes with playing games on high difficulties, I do play quite a few games at higher difficulties, but then again I also enjoy lower levels of challenge at times.

It's still a very valid complaint that difficulty levels aren't a thing. It wouldn't change the difficulty for anyone who enjoys the current default difficulty, and might make the game more enjoyable to other players.