Tribes 3: Rivals already in trouble as developers shift focus elsewhere. "Neither game had enough success yet to support the studio"

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 49 points –
Tribes 3: Rivals already in trouble as developers shift focus elsewhere
rockpapershotgun.com
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I was interested in the game, but for me the problem really was the skill level of the player base. Getting killed 20 times before getting a kill is no fun at all. I played during the test period, and I think it definitely would be fun with other noobs, but every game just has people in it who are miles above the rest.

They actually had a neat solution to that in the form of some basic bots to help fill in for under-queued matches. Not too different from what Splitgate had going on (man, I miss that one too!) It gave beginners something to chew on a little bit. Would have been nice to have custom server options to tune bots and matches, like in Tribes 2. Apparently that kind of thing is simply too much to ask for.

Yeah the bots were fine. I definitely liked splitgate more than the new tribes though. Even against humans I felt like I had way more chance to get some kills and overall the game felt more polished.

Tribes 3 was missing all the secondary objectives stuff that made T2 so much more accessible. Even if you weren't snapping crazy midair shots or cruising through fast flag caps you could still contribute via base attack or defense, vehicle support, etc. It felt like a crazy mix of arena shooter and early Battlefield games.

Splitgate is still around, isn't it?

Yeah, but it's pretty dead at this point past I checked. The devs teased a sequel and interest in the current iteration waned.