After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 244 points –
After Initial Success, Helldiver’s 2 Has Lost 90% Of Its Players With No Signs Of Recovery
forbes.com
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Why would it sustain those numbers? It's fine to play a cool game, be satisfied with it, and then move on.

I gotta say. Props to Lemmy users here. This thread is just post after post of generally reasonable take on how enjoyment and entertainment work in reality.

And really just a perfect argument for why infinite growth live service games are a fucking cancer dreamed up by humans who are fucking parasites.

Helldivers is great and the devs should be proud of their success. A+ .

Because in the minds of suits live service games are meant to be played forever.

Yup I had fun with it, now it doesn't sound as much fun anymore. I played it until it got boring due to repetitiveness.

They don’t have any kind of single player option which turns off a lot of players. It looked really cool, but as soon as I found out to really experience the game you have to play with others, became immediately uninterested.