Just released my game, Amata, into early access! The whole campaign is ready to play and there is a free demo! <33

zxyyr@lemmy.world to Gaming@lemmy.ml – 87 points –
Amata on Steam
store.steampowered.com

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Yeah I chose to not have passthru platforms, just a personal preference for level design

I respect that.

So, I ended up switching the control scheme again... My reasoning why I switched it up in the first place was because having attack on the 'x' button feels more natural. However, this was making some of the platforming where you have to attack things mid-jump even more difficult. So I switched it back to left bumper = attack, right bumper = block, x = slot 1 (I think this will likely be the final version)