Just released my game, Amata, into early access! The whole campaign is ready to play and there is a free demo! <33

zxyyr@lemmy.world to Gaming@lemmy.ml – 87 points –
Amata on Steam
store.steampowered.com

32

Well I'll give you this, you're really covering your bases. I didn't know there were this many gaming communities. Basically my entire front page is you posting this.

I realize I may have become carried away πŸ˜…

No. I totally support an indie dev advertising their hard work here.

It’s a lot. I feel like it’s maybe backfired a bit, because I’m just irked by this enough for my chances of picking this up to have dropped past zero.

Spam is spam.

You're missing out, it's actually a really fun game.

You should try and reach out to piratesoftware on twitch. He really enjoys these 2d platformers and it could be a huge boost to your sales. The game looks pretty sick btw.

FWIW, not all of us subscribe to every community/magazine out there and this is the first time I'm seeing this.

I bought it. it looks like fun.

EDIT: A second thread is right underneath this one, so, now I've seen it twice, haha!

Is it possible to disable the enemy life bars in your game?

Currently no, but I can add an option for that no problem! It's on the kanban <3

I have a controller that doesnt have left/right joystick buttons so im down 2 buttons. Anyway to make it possible to play without them?

You'll have access to fewer equipment slots over all but otherwise it should play just fine! I actually started building this with just a snes controller for fun. Game controls can be fully remapped as well <33

Edit: items to equipment slots

But i cant use the item in the tutorial section without the joystick click?

You should be able to rebind that or you can swap the weapon to a different inventory slot

If i rebind it it removes another thing i cant do though?

Yeah it won't allow duplicate bindings but you should be able to freely unbind and reassign

Where's the best place to give feedback?

Positives:

I'm loving the music so far, really awesome chiptunes, great vibes. I love the fast paced movement and combat, and responsive controls. I'm not sure how much patience I'll have for the precision platforming, but it feels really well done.

Suggestions:

-Default controls for the controller weren't my favorite. It's great that customizing them is super easy. I'd suggest these for the defaults: screenshot

-I noticed that the defaults for 'scroll right' and 'scroll left' weren't working with the right stick. I don't know if this could be because I changed the defaults, but setting up these two controls to the corrosponding d-pad buttons fixed it.

-Replace the Reddit link with a Lemmy one instead?

the issue with the right thumb stick should be good now!

Thanks so much for the kind words!

  • weird I'm not able to see the screen shot there
  • ahh good looking out! I thought I had fixed this but I just got a post on the community about it too
  • lmao I will definitely add a lemmy link <3

I've been having the worst time trying to get hotlinks to work lately...

https://steamuserimages-a.akamaihd.net/ugc/2377424428131380239/83AE564DA0ADB8D9CD0DC464917B33C22E195B38/?imw=1024&amp;imh=576&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=true

(Hopefully that works)

Thanks for the responses, looking forward to playing more of this and seeing it progress!

Thanks this looks great! I may add an option in the initial config menu on first launch to choose the control scheme πŸ€”

Awesome!

One more thing I wanted to mention real quick; there doesn't seem to be a way to drop through ledges. Not sure if that was intentional or not, but maybe the special move that is mapped to 'down+A' interferes with this (usually) default mechanic?

Yeah I chose to not have passthru platforms, just a personal preference for level design

I respect that.

So, I ended up switching the control scheme again... My reasoning why I switched it up in the first place was because having attack on the 'x' button feels more natural. However, this was making some of the platforming where you have to attack things mid-jump even more difficult. So I switched it back to left bumper = attack, right bumper = block, x = slot 1 (I think this will likely be the final version)

More positives:

I also really enjoy the intro screen. It's chill, and simple, but really well crafted. The subtle details like the syncronized blinking of the button combo indicator to start the game and the slight movement of the title text. I really appreciate that it takes you immediately into the game so quickly/easily too. It's nice to just have the capability to jump right in and start exactly where you left off last time.

Really, I had to take a moment to write this comment just so I could listen to the intro song loop a few times. Really digging the tunes :)