How China’s first AAA game Wukong Became One of the Fastest Selling Games in History

istanbullu@lemmy.ml to Gaming@beehaw.org – 2 points –
thedroidguy.com

850M$ revenue on 70M$ budget sounds a huge success.

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Fulifilling your dreams is all about the power of persistence folks! That, and having a friend willing to invest almost $70M in your dream.

Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can't believe nobody has thought of that before.

The player experience of running into invisible walls every five meters?

Look, they only had $70m to work with, okay? You gotta make some compromises when you're on such a shoestring budget.

Wukong's 70M$ is fairly small compared to the other AAA games.

Just like Chinese wages are pretty small compared to Western wages. Nonexistent in many cases.