Skyrim lead designer says it will be 'almost impossible' for Elder Scrolls 6 to meet fan expectations: 'Marketing departments just put their heads in their hands and weep'

nanoUFO@sh.itjust.worksmod to Games@sh.itjust.works – 369 points –
Skyrim lead designer says it will be 'almost impossible' for Elder Scrolls 6 to meet fan expectations: 'Marketing departments just put their heads in their hands and weep'
pcgamer.com
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The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented

Well, in case of daggerfall you could actually move through the land to the next city/town without a single loading screen. And in theory you could move from one end of the land to the other end (but the game would likely crash due to procedural generation or memory issues before)

i think a rogue would stab you in the back killing you instantly before the game would crash

True but Daggerfall was definitely made with fast travel in mind as the main way to get around.

yep it was.. which makes it more impressive to implement it this way