I don't fileshare because I "can't afford" content, I do it because they refuse to make content available for my platform.

LunchMoneyThief@links.hackliberty.org to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.com – 199 points –

Movies: I like to playback raw video files with a desktop video player. I settle for nothing less. I would gladly pay a few doubloons in exchange for a movie video file download but nobody offers this, (except for GOG that one time with a paltry selection of films).

Games: "Hey we released this new game buuuuut you're going to need to purchase an entire separate computer system we call a 'console' because we refuse to compile the game binary for PC OSes, nor provide the source for you to do so yourself"

I interpret distributors and publishers treating me as a second (or third) class citizen as carte blanche to acquire your content and make the necessary changes to make it work on my environment of choice.

22

You are viewing a single comment

I find your take hilarious - that compiling a console game for PC would be trivial (and to support that very different platform) and that devs/publishers simply „refuse“ to do it.

Now, open source is a different topic and I can’t really estimate the effect it would have if it was standard across the industry.

Current consoles use x86_64 and Vulkan/DirectX don't they?

The Switch is ARM so not terribly exotic.

That’s still a far cry from the heterogeneous environment called „PC“.

If I went on a tangent about how game makers shackle themselves to vendor lock-in schemes like DirectX, then this little post wouldn't have been quite as fun and digestible.