Oblivion Horse Armour dev looks back on hated DLC – “We had no idea what we were doing”

simple@lemm.ee to Games@lemmy.world – 188 points –
Oblivion Horse Armour dev looks back on hated DLC – “We had no idea what we were doing”
videogamer.com
23

You are viewing a single comment

I'd argue that part of the problem is, gamer culture has approached everything in the industry from a vein of negativity. "Don't buy this", "Pirate this", "XPublisher is damn evil". Certainly many of those accusations and rejections are valid, but there is now far, far more attention on what sucks than what's good. A developer puts out an awesome singleplayer game they spent 7 years making, and we'll give them $60 but...not much more than that. We'll probably even complain if, due to high budgets, it comes out at $70. Meanwhile, the rest of the world that's curious about entertainment doesn't care much about 30 "Don't" rules and just buys whatever seems interesting when they're bored - because they got their paycheck and want something.

It's reasonable a developer is always finding new ways they can pay their staff. I'd even say many singleplayer games we love were NOT the money-makers we wish they were. Granted, quite often now those $60 are going into paying into shareholders and executive bonuses, and I think that's another valid thing to be negative towards, but once again: If this was an important point to gamers, we could champion studios that grant paid time off and lower their CEO bonuses.

And I'll even go one further: If a common thread is "Studios ask too much of our money for the full game"...we could even turn our attention to minimum wage laws. We certainly should be.

I think the takeaway here is that these things are not important to gamers. a few of us complain about it online, but clearly we are outnumbered in the market.

6 more...