Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42

quinkin@lemmy.world to Games@lemmy.world – 211 points –
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This game should be one of the most prominent examples of sunk cost fallacy

Marketing and sales strategies are excellent for this game. It unifies in game purchases focused on whales like with mobile games and selling early access to an alpha. There’s also an aspect of collectibles and exclusivity like with NFTs. It‘s also cult like in many aspects. An utopian perfectionist vision evangelized by a prophet.

Everyone who bought in defending the practices is a perfect example of cultish behaviour and copium.

Heck, I bought in, but I only paid $20. And I never played a minute.