First Self Sufficient Ship! Rockets and Bullets oh my

jet@hackertalks.com to Factorio@lemmy.world – 23 points –

My first ship design!

Self Sufficient, doesn't require any planet resupply.

  • Only 1 smelter, 1 chemical plant, 1 assembler, 1 crusher
  • Any item over a predefined limit are thrown overboard
  • Prioritize production of Bullets, then Repair Packs, Then Rockets, Then Red Ammo

The Design is kinda boxy, its a first draft POC- shaking out the bugs! There are so many bugs.

  • Smelter
    • The tricky bit was ensuring the inserter only grabs iron plates in stacks of five so it doesn't get stuck. Used a simple logic that iron plates must be > 950, before we try to pick them up and a stack size override of 5
  • Crusher
    • Every recipe on a decider with a priority by signal count, a selector grabbing the highest priority, and a latch that holds any selection for 1200 ticks.
  • Assembler
    • Same as crusher
  • Chemical Plant
    • Same as crusher, PLUS filtered pumps to sort the output of the chemical plant.
  • Defense
    • Of course, surrounded bu turrets, and rocket defenses filtering for HUGE targets, and a few tesla towers for flavor.
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Nice! My first-ship mistake was to fill it to the brim with engines, so it faceplanted every single asteroid at light speed before the guns could handle them or even reload

Oh thank the gods. I thought I was the only one who constantly goes overkill with the rockets.

I solved it by going triple overkill with turrets and ammo stockpile during parking.