Metaphor: ReFantazio's success is further proof that politics are good in videogames, actually—no matter what reactionaries tell you

Billy@lemmy.dbzer0.com to Games@lemmy.world – 166 points –
Metaphor: ReFantazio's success is further proof that politics are good in videogames, actually—no matter what reactionaries tell you
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Games are not a fundamental right. Artists should make art that reflects their values.

Sure, but I'm not required to buy that art

Exactly. Instead of complaining about polictics in gaming, just spend your money elsewhere if you don't like it.

And then it becomes "game is failing due to being boycotted by incels" Won't anyone think about the profit margins

This isn’t right either. Inserting politics into anything serves that that up for discourse, and getting people discussing and thinking critically about a topic is a fantastic achievement for any medium that delves into the subject.

It’s when partisan messages about politics are inserted into a game that poses problems. Instead, video games should explore as many takes on an issue as capable in service to the story being told. Wow, it’s terrible that the horned people are aholes to the perfectly normal looking people, but how did that come to be? Is there any historical precedent where the shoe was on the other foot? I think of Jews and how 70 years ago they were facing extermination at the hands of Germans find themselves now in the position of the exterminator. How did that happen? That’s great material for exploring politics in games, to me.