Why do developers keep adding virtual cursors to console games?
It just feels lazy to me, like the developer couldn't be bothered adjusting the UI for consoles so they copied the PC interface and bound the mouse cursor to a stick. Some games do both at the same time, having menues navigable both with buttons and a cursor, but usually that makes all menus unreliable and unprecise as hell.
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As a former developer in the game industry, I would say it’s just cost saving. Actual devs know it’s not optimal, but that’s the requirements from the guys paying them.