What game mechanics do you love and hate?

MJBrune@beehaw.org to Gaming@beehaw.org – 184 points –

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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Love: weapon durability so long as it’s paired with weapon building and leveling systems. I like that I can’t ever take a weapon for granted and that I can’t hack and slash without thinking. I have Dark Cloud in mind as I’m writing this - it was easily my favorite weapons system I’ve ever played, and it always kept me on my toes. It’s a kind of stress I appreciate because I have some measure of control over it as long as I plan and slow down a little.

Hate: timed anything. Way too much pressure, and it pushes me back towards going faster and not thinking so I can beat the timer, which I don’t like. I especially hate it because I primarily play turn-based JRPGs to get away from having to worry about timing and to be able to play at my own pace. If I wanted to do time-sensitive stuff, I’d play an action game.

This is really a "it takes all kinds" moment for me. I can't think of a mechanic I dislike more than weapon durability. It makes me feel like I have to "save" my good weapon and only use it for boss fights or something.

In a way, it's cool to hear how and why someone loves it, even if I don't relate.

I used to make my wife do timed quests in video games because it would stress me out so much. When I played Ocarina of Time, I made her do the one for the trading game where you have to go all the way across the map in a short amount of time, and I literally had to leave the room because it was so stressful. I can't play Majora's Mask for the same reason.