Callisto Protocol Publisher Confirms 32 Striking Distance Studios Layoffs to 'Realign Priorities'

Carighan Maconar@lemmy.world to Games@lemmy.world – 54 points –
Callisto Protocol Publisher Confirms 32 Striking Distance Studios Layoffs to 'Realign Priorities' - IGN
ign.com

This seems to be ~20% of their total workforce.

13

You are viewing a single comment

I REALLY REALLY wanted this game to pan out because I love the genre. Too bad it flopped hard :(.

I bought it day 1 with the intent of (at a minimum) giving it a try until my refund period ran out and it ran like ass. The opening cutscene was a slideshow and that's with me running a Ryzen 7 5800x, GTX 3070, and 32gb of ram. I started googling to see if it was an issue with drivers or my system and that was when I started seeing reviews for it that weren't too great. I went ahead and refunded it at that point.

I ran it a couple months ago on a Ryzen 5600x paired with ab6800xt. Game ran brilliantly. I also really enjoyed it. I just didn't go in expecting it to be dead space. I wanted something new and a little different and that's exactly what I got. I was surprised I could even play it on steam deck.

TBH, it was literally Day 1 hours after they released it. I think they patched the issue within a couple days, but by then I had already refunded. I'm impressed that it runs on Steam Deck. That's some good optimization especially for a triple A game that just came out.

Yeah, I ran it mostly low settings, fsr and probably between 30-40 fps. So for tons of people that'd be a no go, but I was just excited to play it before I could get back to my rig.

Yeah two months ago, they basically had patched a majority of the week 1 disappointment. So for me, I had a fresh and reasonable experience. So many studios are releasing under optimized games and patching after sales start.