The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

stopthatgirl7@kbin.social to Gaming@beehaw.org – 716 points –
The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’
forbes.com

If reception to Baldur’s Gate says anything, it’s that people hate microtransactions in their AAA games.

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I think the most important part is that it launched without DRM on GOG and was able to be pirated from day 1 and it STILL was a huge success because people knew that the game isn't trying anything shady to get even more money from you

It's just something people actually want to support and not like people feel like even if they buy the game they only have half an experience if they don't spend more money later

I really hope the next financial report from Larian is making people think differently about the necessity of putting aggressive DRM in their games

People don't pirate because they don't want to pay - they pirate because they don't trust the game to bit pull more shady shit later and not be worth it in the end

-800k concurent player on launch

-no drm and can be pirated on first day

-some exec: that could've been higher if you get Denuvo in it.