Starfield has housing system, player jail, and more reveals Bethesda in new Q&A

Chloyster [she/her]@beehaw.orgmod to Gaming@beehaw.org – 161 points –
Starfield has housing system, player jail, and more reveals Bethesda in new Q&A
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It probably will be just like every big bethesda launch title and you bet it's going to be buggy too, but guess what, I don't mind because I'm going to mod that sucker until it's good enough for me.

That's the beauty of Bethesda titles.

That isn't a beauty, it's a deficiency. Why do players need to fix Bethesda's damn game?

I could not disagree harder. Bethesda puts a ton of work into making their games as extensible as possible and I think that's not a deficiency at all.

Given that its the same engine over and over and over again; I don't think they put that much work into making it extensible anymore. "It just works."

Everyone uses the same engine over and over. Starting from scratch instead of iterating on your previous engine is the exception, not the norm.

Sure but I wouldn't call

making their games as extensible as possible

hard work since it has always been like that.

It absolutely is.

If you don't make extensibility a core philosophy every step of the way, it disappears very quickly.

Bethesda would need to completely rework their tooling and engine to block out this core philosophy.

They are reworking their tooling and engine constantly.

If they weren't making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn't make it a focus left it behind. It doesn't just magically happen. It's because of good process.

We shall see with CreationEngine 2 if they would removed that facette. But I doubt it since its the essential core of that engine to be extensible.

It's the core because they spend a sizable portion of their resources on making it that way. Every line of code that doesn't explicitly keep interoperability in mind is a line of code with the potential to catastrophically break it.

It's not something you can do, then you have it. It's like exercise. The day you stop it starts to fall away.

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No game should be buggy, of course, but since I have access to the devkit and console, whatever breaks in game, I can fix.

Compare that to Cybepunk 2077, which is still a buggy pile of garbage, and that game I can not fix since there are no distro of tools to do so.

It's not optimal either way, but the former I can work with and the latter I can not.

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im gonna wait at least several months until it goes on sale. and that way all the good mods will have already been developed

don't buy launch day, and don't pay full price, wait for reviews

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