Friday Facts #413 - Gleba | Factorio

Deestan@lemmy.world to Factorio@lemmy.world – 40 points –
Friday Facts #413 - Gleba | Factorio
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Music reminds me of Terraria!

3

Wow, this looks cool! Really beautiful.

I feel like this place could perfectly use some bioluminescence at night. Maybe I overlooked it?

And I am really curious how the bioactive ground will behave gameplay-wise. Will we have to kill it with fire before we can build on it? Or will we have to spray it with poison?

When I started here, all there was was bioactive ground. Other engineers said I was daft to build a base on bioactive ground, but I built it all the same, just to show 'em. It sank into the bioactive ground. So, I built a second one. That sank into the bioactive ground. So, I built a third one. That burned down, fell over, then sank into the bioactive ground, but the fourth one... stayed up! No, wait...

I'm really excited to see what the natives look like, I'm hoping they are different enough to warrant different defense strategies.