Traversal is done by doing raymarching/sphere tracing initially, switching to voxel traversal when the distance is less than the bounding radius of the voxel☆ Yσɠƚԋσʂ ☆@lemmy.ml to General Programming Discussion@lemmy.ml – -3 points – 1 years agoshadertoy.com0Post a CommentPreviewHotTopNewOldNo comments yet. You could be first!