Traversal is done by doing raymarching/sphere tracing initially, switching to voxel traversal when the distance is less than the bounding radius of the voxel

☆ Yσɠƚԋσʂ ☆@lemmy.ml to General Programming Discussion@lemmy.ml – -3 points –
Shadertoy
shadertoy.com
0

No comments yet. You could be first!