Armored Core VI: Fires of Rubicon – first hands-on gameplay

Chronokill@lemmy.world to Gaming@beehaw.org – 37 points –
Armored Core VI: Fires of Rubicon – first hands-on gameplay
gematsu.com

A collection of hands-on impressions of AC6.

8

I'm on a complete blackout for this game, and have been since the reveal trailer.

Can't wait!

Looks stellar so far with that super fluid combat. Some of the showcased enemies look fun. Got one that tries to spin dash the player and a boss with chainsaws for arms.

So glad they're releasing this for PC. Thanks for sharing, Chronokill.

I'm not much of a giant-robot guy, so this wasn't really on my radar, but the gamespot video's description has me more intrigued. It sounds like the loop will be similar to what I normally do in CCG where after a loss I might consider what went wrong and then rebuild my deck to address it. Here it seems there isn't a "good" build for your core as much as there's a good one for a particular situation, and after a loss you'll need to retool your build to fit.

3 more...

This gameplay looks faster than I thought, but it looks nice. I only find it a little strange, that most enemies seem to be one shots. At least the players seems able to take a few hits. Are you usually facing groups of enemies in AC? Then it would make sense for the individual enemy to be weaker.

Looks like the best of both older AC and newer Souls. I still suspect that its not open world like Elden Ring will limit its popularity. That might mean that its going to be pretty good for people who like this kind of story/mission structure.

Omg I am so beyond hyped for a new Armored Core game!

I thought the combat was going to be slow but this combat actually looks pretty fast paced and smooth!