Diablo 4's sword enthusiasts have realised that its weapons are all messed up

Whiskeyomega@kbin.social to PC Gaming@kbin.social – 4 points –
Diablo 4's sword enthusiasts have realised that its weapons are all messed up
pcgamer.com

Blizzard took a stab in the dark with their sword naming.

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Feels like an isolated demand for rigor: it's pretty standard to just take a bunch of medieval weapon names and haphazardly slap them on the different models in the game.

I don't know that that's that big a deal: you certainly don't go to a Diablo game for any sort of realism, and the names are based off real-life words that don't really have a match in most fantasy worlds.

"Claymore" is just derived from the Scottish for "great sword". Scotland isn't part of Sanctuary, so we've already lost the thread, the word is essentially meaningless in Diablo's setting.

And if we try to resolve this with something like "the word isn't actually 'claymore', it's some word in the language of Sanctuary humans that translates to 'claymore'", well, that also means it basically just translates to "great sword", and now we've got a great sword named "great sword", which seems to work fine.

The article makes a pretty good case that this is actually a bug in the game.

some far cleverer commenters than me have pointed out that it's likely a small programming error with arrays rather than developers being clueless about their swords, leading to all the weapons and their categories being mismatched. Every incorrectly labelled weapon does actually have a correct version within the game, making it the most likely issue.

That seems kind of unlikely if they were just throwing random cool-sounding sword names in.

Hmm, fair point, especially with some of the other weapon types they mentioned where it becomes more obvious that no one could look at a single-bladed axe and go "yep definitely a double axe"